Since the release of our GeForce RTX GPUs we've continued to optimize and enhance ray tracing, and have helped developers further improve ray tracing performance in their games. Powering all of these experiences and games were GeForce RTX GPUs, which include RT Cores - dedicated hardware designed to deliver the performance needed to run high-fidelity real-time ray traced experiences at high resolutions. At this year's Game Developer's Conference, ray tracing was everywhere: Unreal and Unity announced and released engine integrations, developers presented and attended ray tracing panels in droves, and studios demonstrated their latest ray-traced game builds, whilst also sharing insights on how ray tracing can also assist with game development. Real-Time Ray Tracing is the biggest leap in computer graphics in years, bringing realistic lighting, shadows and effects to games, enhancing image quality, gameplay and immersion.
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